Sampling Bass Lines and Rhythms; and Sample BPM
#1
Posted 08 January 2010 - 10:39 PM
I am actually planning on pursuing a career in Film, and this is what I study in school, but I realized that I like doing this in my spare time and I would really like to become at least proficient in structuring a beat. In the past I was having fun recording and making beats with a couple buddies, originally just dubbing new vocals over instrumentals and then using a friend's FL Studio to make a couple of serious tracks; and I soon realized that I would really like to learn more about recording and producing. So I got FL and an MPD24 before I left for college which I regretted several months ago because I brought them both to school and didn't touch either of em. I sometimes get very much inspired to make a beat and then I lose that inspiration when I realize I don't even know where to start to scrape these damn ideas off the walls of my head. If I would just experiment more and think less about creating what I am thinking I feel like I may actually start progressing but because I can't help myself I always get really frustrated. Anyways nuff of my shih man hopefully I get some responses. Thanks a lot.
dylaniriz
#2
Posted 09 January 2010 - 12:45 PM
The way to do it really depends on what kind of music you wanna make, but yeah you can timestretch in FL, in all kinds of ways, most of them pretty easy. SliceX has a lot of options. But indeed a lot of times you're not going to be able to play with the pitch anymore, but a simple workaround is to render your stretched sample and replace the original with that. But I can't give any tips unless I know what you're trying to make. You could do it one way and call it one style, but there's probably other people doing it the exact opposite way, having their own style. So find your own thing and stick with it, you can't be the new premier or madlib, those positions are already taken.
#3
Posted 09 January 2010 - 02:17 PM
Some songs that initially inspired me were KRS One's Step Into A World (Rapture's Delight) produced by Jesse West, J Swift's production of Pharcyde's Bizarre Ride II the Pharcyde. Originally I really wanted to make beats that blended ambient sounds and abstract samples and which was really inspired by what I was hearing on Adult Swim that started in 2006. Which is how I discovered J Dilla's name and realized I had been listening to his joints off A Tribe Called Quest's last albums. My buddy and I were also really inspired by the compositions off of the games Jet Set Radio and Sonic Adventure for the Sega Dreamcast. Good example:
We really admired, and still do, the playfulness of the music which at the same time was real bumpin and had dope breaks. I don't want to compose for video games and I don't want my music to sound the way JSR's sountrack did but I do really like the energy of it.
So when I get it up you'll probably see this; one of our first songs samples from Jet Set which originally samples a lot of funk and soul it includes James Brown, early 90s hip hop influenced samples like the "sweet soul brother" sample that Pete Rock used on Mecca and Soul Brother, things like that. But what I did was I chopped up the entire song really fine and strung together about a handful of little blips of the song to make a beat. The samples if lined up probably only equaled about 2 or 3 seconds in length total but we love the way it sounds. I'm gonna finish it and put it up
Anyway man thank you very much for the feedback!
#4
Posted 15 January 2010 - 07:57 AM
#5
Posted 16 January 2010 - 11:24 PM
#6
Posted 17 January 2010 - 04:16 AM
#7
Posted 21 January 2010 - 10:20 PM
#8
Posted 22 January 2010 - 07:36 AM
dylaniriz, on Jan 22 2010, 02:20 AM, said:
if you're trying to isolate the hat an snare, then you're probably cutting the lows and sum mids to get them, which means u won't get any bass by definition... ?
if your sample is just a clean drum break, just chop the individual snares and hihats out that u want and use those to make a new pattern
if your sample has other instruments on top of it then there is only really so much u can do to eliminate unwanted sounds/frequencies/instruments
i dunno what you're after exactly
#9
Posted 22 January 2010 - 07:46 AM
#10
Posted 22 January 2010 - 09:57 AM
#11
Posted 29 January 2010 - 04:23 AM
dylaniriz, on Jan 9 2010, 12:39 AM, said:
The great thing about samplers is the ability to fuck about with them and accidentally create something from it. The first bassline I ever made on my sampler was actually a kick drum looped and filtered, and played back at different pitches on the pads.( and a bit of fuckin' bout with sequence data...)
I've got lots of open bass guitar samples over the years, but I've never used any.
It also helps to sample records outside the jazz/funk/soul/hiphop box.
dylaniriz, on Jan 22 2010, 12:20 AM, said:
Sample the drum break, chief.
but to be fair, listen for breaks on the left or right channel. you'd be amazed how many people still miss drum breaks because of a guitar on the opposite channel.
sample any and every isolated noise on a record.
#12
Posted 29 January 2010 - 04:10 PM
you can invert the phase of the break, then transfer it to mono, this removes anything in mono from how the track started
test it with "trunk music" by Strong Arm Steady, the end result will leave you only with vocals
#13
Posted 02 February 2010 - 02:56 PM
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